BRINK video game review by Rachel Parker

BRINK video game review by Rachel Parker

Another video game review by our resident expert Rachel Parker…

In the video game world you know you can rely on particular developers to put out solid products. Today my perception of Bethesda software has been shaken. The company known for putting out killer games like Fallout, has missed the mark dramatically in their attempt at a new first person shooter called Brink.

From step one you realize this is an over complicated game that is more frustrating than fun. The game lets you “customize” your character, but lets be realistic, you cant change much about them beyond their haircut, facial hair, and tattoos. Every guy in the game has the same lanky body and same long face. Customization my… excuse me.

So I go through the 18 steps to even play the game only to have to sit through a 5 minute tutorial because the game is so complex and the learning curve is beyond massive apparently. Who thought this would be a good idea?

So as far as gameplay goes, its frustrating as well. Your team mates are pretty much useless and as usual its all up to you to take down the entire enemy team and complete the objectives. Oh and to complicate things you have to change your class each time you go to complete an objective, to do so you have to go to a change station. Oh Bethesda.. why.. why would you do this to us? It’s like you said how can we complicate a solid thing. Don’t even get me started on your button placement for the RUN button. Congratulations on putting out a game that looked like it would be awesome, but makes me want to throw my remote through the television out of frustration.

My advice to anyone thinking about checking this game out, skip it. Go get one of the Call of Duty games, any of them, it doesn’t matter which one honestly. You’ll have way more fun than you ever would with this game.

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About the Author

Born and raised in Dallas, Mark has been a movie critic since 1994, with reviews featured in print, radio and National TV. In 2001 he started the Entertainment section of the Herorealm website, where he contributed film reviews and celebrity interviews until 2004. After three years of service there, he started Bigfanboy.com, which has become one of the Dallas film community's leading information websites. Bigfanboy hosts several movie screenings in the Texas area, and works closely with film and TV studios and promotional partners to host exciting events and contests. The site also features a variety of rare celebrity and filmmaker interviews, and Bigfanboy.com regularly covers the film festival circuit as well. In addition to Hollywood reporting, Mark has worked for many years as an advertising and sci-fi/comic book artist. Clients have included Lucasfilm Ltd., Topps Trading Cards, The Dallas Mavericks and The Dallas Stars. From 2002 until 2015 he managed the Dallas Comic Con, Sci-Fi Expo and Fan Days events in the DFW area. He currently catalogs rare comic books and movie memorabilia for Heritage Auctions, and runs the Dallas Comic Show conventions, but remains an avid moviegoer and cinema buff.